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I don't like hard games for the sake of being hard.
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If it wasn't deliberately obtuse, maybe people WOULD give it more attention.Īnd yeah, as stated, it's a niche game. And you recognize that, and it's not that hard of a game. Like, it ain't Ninja Gaiden hard-as-shit hard. As long as you're patient, and you pay attention, it really doesn't become overly-taxing. It doesn't hold your hand, but it's still just pattern recognition. To be completely honest, Dark Souls really isn't THAT hard at all. This is why I now play all of my old games on emulators, complete with save states. It's just tedious as far as I'm concerned. I don't at all see how making you go back and replay thirty minutes of game that you've already beaten is "challenging". I do not think that it's ever good design to make you have to redo the last challenge that you passed if you happen to fail the next one. In my mind, if I have passed a challenge, then I have proven that I can do it. I never enjoy having to replay something. Every time I sit down to attempt to do that, I usually just drop it.Īnd if the mood were to strike me to pick it up, there's one thing that would stop me: Forgiving checkpoint systems and minimal punishment for dying? To hell with that Is it because I suck at games? No! I am very much capable of beating games on the hardest difficulty, I just plain don't want to. Dark Souls caters to the people who adore the hardest difficulty in games. I don't care.īut I don't really want Dark Souls because I'm simply not fond of the hardest difficulty in games. You can call me "casual" for the following response if you wish. What do you think? Do you get upset when genuinely amazing games don’t get the attention they deserve?
GAMES LIKE DARK SOULS ON VITA PC
While the game is still making a run for the PC – a platform that harbors more of a hardcore community where it can hopefully garner some much needed success – I still find it disheartening to see masterpieces like Dark Souls get tossed by the wayside. Why is it that rehashed, unremarkable shooters like Call of Duty keeps cracking more than a whopping five million copies within the first few hours upon release, whereas games like Dark Souls that are bold and innovative simply get decimated by the competition?ĭark Souls is a game that’s still unknown to many and not even terrific reviews and the word of mouth has led to many sales figures. Everything about Dark Souls, from the tactile combat, to the suffocating atmosphere, to the incredibly well-realized world and to the extraordinary online features can’t be matched it’s brutal, punishing, rewarding and all-around incredible.Īnd the sad part is: it hasn’t even sold a million copies worldwide. Dark Souls isn’t tough in the sense that it’s cheap, but in the sense that it tests your mettle and skill to the breaking point, and thus leaves you incredibly satisfied after a particularly nasty boss or enemy encounter. So yes, Dark Souls is menacing, tough and incredibly brutal, but at the same time it will make you feel like an absolute god when you eventually and ultimately triumph over one of the game’s many, many challenges. And those Npc’s are just downright creepy.
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It’s cryptic and mysteriously vague, not to mention a masterful design choice that makes the world around feel that much more alien and strange.
![games like dark souls on vita games like dark souls on vita](https://www.geekalerts.com/u/Dark-Souls-Board-Game3.jpg)
Forgiving checkpoint systems and minimal punishment for dying? To hell with that – Dark Souls is an absolute rarity in the sense that it doesn’t really provide you with any real exposition, and nor does it insist on holding your hand and wrestling the controller away from you so you can ogle at dry, scripted moments that feel more like filler than something that’s actually interactive.ĭark Souls redefines the term hardcore – you’re treated to a brief tutorial in the opening minutes of the game, then the developers pluck you in the strange and incredibly haunting world of Lordrean and says: “Here’s the world, go explore and stay alive”. Dark Souls was probably the only game of last year that completely eschewed all the casual tropes we’ve grown used to in games: waypoints and maps to guide you along? Forget it. I’ll try my best to not come off as being biased, but I’ll make no bones about it: Dark Souls is a taut, unadulterated masterpiece that simply deserves more recognition.